Alright, here goes.
FORTEAN GOONS
Alternatively CTHULHU GOONS if you're feeling squirrely.
Game Structure A mystic interprets and describes the world to players who then describe how their investigators act in the world.
Action Roll When an action’s success is uncertain, an investigator rolls 3d4 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
Difficulty Scores Guidelines: Trivial: 4 Easy: 8 Moderate: 10 Hard: 12
Dangerous Actions If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.
Example: As an action, an investigator fends off a malevolent spirit with a DS of 10. The player rolls 3d4 and adds 2 from their Occultist Score, 1 from their crucifix, and 1 from their box of salt. The total is 12. The difference between 12 and 10 is 2, so the spirit takes 2 damage. A non player character’s DS is also their Health Points, so now the spirit’s Difficulty Score is 8. If the roll was 8 then the investigator would have lost 2 health.
Inventory Your Inventory Score is how many items you can carry comfortably. For each item that exceeds your Inventory Score subtract 1 from any Hunter or Skeptic Rolls.
Death & Insanity When an investigator’s Health Points reach zero, they die. Alternatively, a player may elect for their investigator to simply go insane. Their investigator must be committed to a mental institute for a number of weeks equal to their Health Points in order to overcome their affliction.
Advancement Level up at the end of every investigation. Each level, raise a class score by 1 and raise either Health or Inventory Score by 1. For an extra point to any score, investigators may publish their findings for the wider paranormal community. Investigators may not advance from the confines of a mental institution.
Healing Regain lost Health Points by spending the night in a safe spot.
Character Creation
Name your character.
Health Points are 10
Inventory Score is 8
Distribute 3 points between these classes:
Hunter: Cryptozoology, Tactics, etc.
Occultist: Lore, Symbolism, etc.
Skeptic: Rational thinking, problem solving, etc.
Choose 3 Starting Items: Crucifix, Tarot Cards, Crystal Ball, Tape Recorder, Camera, Flashlight, Journal, Revolver, Dagger, Mirror, Flask, Matches, Candle, Scissors, Tent, Motor Car, Holy Water, Book of Folklore (specify)