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(+1)
  • Spawn the player higher up so you don't fall into the water as soon as the game starts.
  • I feel like the fall speed should change based on your rotation instead of the plane always dropping like a rock.
  • Hide the cursor.
  • I don't see any reason to use the gun over the laser.
  • The gun feels really unsatisfying with the slow, comically oversized, pixelated projectiles.
  • I assume these sound effects are just placeholders and that you'll replace them with more realistic ones eventually. If not, they sound really bad.
  • You need to add a frame limit so the game doesn't run at hundreds or thousand of frames per second and cause GPUs to overheat.
  • The purple enemies can barely hurt you. The first minute before ranged  enemies start spawning is just a waste of time.
  • With how fast enemies are and how small your field of view is, you can't really react to enemies coming from behind. There needs to be a radar or something to help you keep track of the main swarm of enemies. Maybe have enemies only spawn from certain locations. Having them spawn out of thin air just off screen in front of you feels a bit cheap.
  • Only your survival time matters and there's no incentive to kill enemies; you can beat the demo by just flying in a straight line while waving the laser up and down.
  • The health regen is too forgiving.
(2 edits)

Thanks for playing, feedback and some very good ideas.

>You need to add a frame limit so the game doesn't run at hundreds or thousand of frames per second and cause GPUs to overheat.

Thanks for telling me this because I turned it off because I didn't understand why there's a limit lol.