Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Unity would launch the game on my second screen only. Found a quick fix (shift+win+arrow key), otherwise I wouldn't have bothered without ingame options.

  • Characters look neat. Though there's something weird about the... flatness? Could use a tiny bit more detail on the enemies.
  • holding down to fire is annoying
  • The perspective is weird, to low/isometric? Not sure. But gauging collision was impossible.
  • glow effects (especially lightning) are far too bright 
  • upgrades don't do much yet on the bomb elf? thus seem mostly pointless
  • I thought there was no sound, but so far there's only sfx on the gems?

Overall, nice foundation.


No commentary video.

Thank you for your review, upgrades don't make to much sense with the elf because she is still a WIP, (that's why I put a warning when you chose her), but she will have her own powerups and stuff once she finished.

The perspective is weird, to low/isometric? Not sure. But gauging collision was impossible.

I'm aiming for a isometric perspective while I make the game full 2D, I my be not perfect now, but as the development goes on I will address that issue with new textures, decorations and other stuff.

glow effects (especially lightning) are far too bright

There's an option in the pause menu which allow you to remove glow and screenshake effects, in future I will expand those options so the player can have visual experience more accordingly to what the want or not.

This is just an alpha 0.0.2, version 0.0.3 will have many improvements that's for sure. About holding fire, I will add an auto aim feature in the future trough a hotkey, similar to Holocure and 20 minutes until dawn.