Thank you for your kind words, this means a lot!
Interesting thoughts on the subject of the refugees' quest. It was actually partially inspired by my real-life experience at the beginning of the war in Ukraine (we were hiding in an underground art gallery for several days while the city was bombed). Luckily, there were no evil critics and security guards to shy us away :)
I feel like I understand what you saying regarding the resolution of the quest. Truly, the scope of my project at some point has become its curse (it never happened before, and now it happened again, haha). Creating the museum and art objects took a lot of time and effort, and when it was time to make the quests, I was already a bit jaded. Also quest creation process itself was a bit junky, due to how much code the game already had (it is worth noting, that very long scripts may make Bitsy lag and even crash from time to time). Dealing with all those technical problems made me somewhat lose the bigger picture, and this is probably why the refugees' quest resolution may feel less thematically resonant than the one of the living statue.
In any case, thank you very much for playing the game and providing your feedback!