I was interested in how it all worked, so I copied the code from the HTML into Bitsy and saw the sheer size of some of those dialogue options. It was lagging for me as well just opening it, so have no idea how you managed to keep it all together and working smoothly :)
In hindsight, I think I was focused on the refugee quest due to them sadly coming in the news so often recently. I have a Ukrainian friend here in the UK who brought her family over last year, and I've been watching the news about Palestine recently also. It's been on my mind a lot, and the idea of those kind of people just trying to survive in a peace-time space for art, with art pieces depicting people just like them, was a powerful one to me.
Ultimately though, it was a game jam with limited time and think you should be really proud of the randomisation aspects. I think the quests are more of an 'icing on the top' really. I had been wondering if the game was related to how you experienced the war, as I had played your other games set in Ukraine around then. Thank you for sharing that.