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Interesting and fun conceptually. In execution, the control are too confusing to be usefully playable. Having to control both hands with so many buttons/clicks/menus makes it hard to photograph the ghosts and evade them at the same time. The audio was also quite loud - the FX were screaming at me and the music was barely audible. Very cool concept, and with a bit of polish, this could be a very excellent game!

Thanks for the feedback. The controls on the phone are meant to be a bit fiddly to panic the player when faced with a ghost, but definitely not so bad as to be frustrating. I will have a look at expanding the deadzone on the phone and perhaps merging the "aim" and "finger" toggle buttons into one action and making it a hold-to-aim, that way if you are getting attacking you can simply let go of the button to run away quickly. Separate audio sliders is also on the list. Thanks for the kind words.