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its not completely impossible but it would be alot of work and not a high priority for now

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alright than what Sotha92 said: add more enemies or even better, give the enemies more randomly choosen abilities the farther you get (like the kind a monster gets from evolving). I would love that varying factor and it would make the game much harder the farther you got. Maybe also let enemies fuse and temper their items like 1 temper every loop or smt?

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I definitely intend to have infinite have a bigger jump in difficulty with each loop (but not just stats).  currently it can go on for really long with little change and id like it to have more feeling of difference 

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yeah because when youre on loop 20, monsters dealing another 5% damage really doesnt do anything

loop 20 already sounds like too many to me lol, and i know of people getting further than that

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how do i activate one of my guys power thing

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or does it auto do it

Monsters active ability automatically cast every time their mana fills (the blue bar).