Right, that could work in rooms where I already haven't set a region to scale based on height (as intended).
Talking about that, to avoid making another thread, I was wondering if there's documentation on how the scaling work, because I have rooms with very different perspectives and I my original plan I intended to use (and maybe abuse) the scaling regions while keeping a single sprite with fixed sizes, but I'm seeing more and more that the scaling is a bit unpredictable and the sprites get deformed in so many different ways, which is fine for very small downscale (like in distance), but a bit less convincing when I need just a little scale down up close. I wonder if anyone was ever in my situation and how it was tackled, maybe create the same sprite at a small subset of sizes?