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(+1)

Ah cool, just wanted to make sure we were on the same page.

For context, this was in my second playthrough. 

So, I did see that message, and I DID hit the alert button, but nothing happened?

For reference I:

<saw the message>

<spammed alert about twenty times>

<mined another hash to see if the mysterious outsider would say anything again (they did not)>

<game continued on as it did in my first playthrough>

Maybe a glitch?

On the too cryptic note, I think all you really need to do here is to have messages hidden in EVERY cryptic hash, not just some.

I actually played the game through twice, and the first time I checked the hash a few times but coincidentally none of the times I checked it did I see a message, so I figured 'eh, guess I was wrong about that'.

Second time I checked the hash literally every time, but I only did that because I'd already failed the first playthrough and was looking really hard for something I'd missed.

(Spoiler Alert)

Yeah.. so essentially "both" to my last question.. you not only had problems with discovering storyline progression (searching cryptic_hash), but even after discovering the progression you didn't know how to progress (hit alert -> mine hash -> hit alert -> repeat).

This is a HUGE learning for me.

I think I've just learned the value of playtesting before releasing a game, especially if it is a game that requires close attention and secret storylines.

Thank you again. This has been very useful and I really appreciate it.

(+1)

No worries Pyrecraft! The tricky thing about playtesting a game like yours is that you almost need a new playtester in the chair every time you make a change!

Failing that, I feel like you just have to make some more affordances and try and widen the successful path through a bit, although it's definitely a tricky balancing act when you're making something deliberately obtuse.

Good luck!