Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

(Spoiler Alert)

Yeah.. so essentially "both" to my last question.. you not only had problems with discovering storyline progression (searching cryptic_hash), but even after discovering the progression you didn't know how to progress (hit alert -> mine hash -> hit alert -> repeat).

This is a HUGE learning for me.

I think I've just learned the value of playtesting before releasing a game, especially if it is a game that requires close attention and secret storylines.

Thank you again. This has been very useful and I really appreciate it.

(+1)

No worries Pyrecraft! The tricky thing about playtesting a game like yours is that you almost need a new playtester in the chair every time you make a change!

Failing that, I feel like you just have to make some more affordances and try and widen the successful path through a bit, although it's definitely a tricky balancing act when you're making something deliberately obtuse.

Good luck!