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(1 edit)

The voiced tutorial is a very good thing. Although I think it goes too fast. I didn't have the time to try out things voice was talking about. Maybe have an info graphic displaying all the keys after voice is done talking, when the player can freely try out the controls.

In forest map some obstacles had breakable box texture. This is very confusing.

In general I don't think any obstacle should look even similar to any type of the box, crate or whatever.

Also some obstacles are very short and it  feels like I should be able to jump over/on them, but I can't. Example table in office.

Office layout is annoying and confusing. There were multiple times when I ran into dead ends, and fish was behind the wall.

There should be more people to drop kick. If you drop kick the guy, and you're unlucky you might not stumble upon the next one leaving you without any more turbo for the rest of the round. And focusing on searching them doesn't feel right when under a time pressure.

Collecting fish or points didn't feel engaging to me at all. Most fun I had when time was running out and I desperately tried to find remaining boxes to prolong my time.

As in I was collecting the fish, because I guess this is what I was tasked with, but not running out of time felt like a more real goal.