Thanks for the video, I liked the little mouse wiggles of joy at the end, although the bombs should have exploded, whops.
I noticed multiple people didn't experiment with team composition and that probably makes things harder considering that goblins aren't the best stat-wise.
I should probably use a better default option for team composition than 5 goblins.
you're taught Z and X key, I have no idea what this does
It only works while the right click command menu open, it makes it so the squad will wait for you command before executing a command, this is so you can give Blue and Red different orders and have them execute simultaneously, like breaching two close doors at the same time so the suspects in either room don't have time to react.
It's unintuitive for sure.
For example C4, I don't know what to use it for
C2 is placed on doors and it destroys them immediately, it also stuns enemies behind the door in a pretty wide cone.
Right now the optimal way to clear a room is to give your squad a breach -> with C2 -> and clear command since it usually stuns everyone in the room.
Or how to throw grenades with team mates safely and accurately.
Use -> Nade aims at the cursor, this way you can use it to make it bounce on walls
Move and -> Use -> Nade brings up a vector for precise aiming from the point you told them to move to
Breach -> kick/C2 -> And Use -> Nade has them breach the door and toss a nade in the other room, they try to make it bounce on the door itself or the door frame, if they can't do it safely they will just throw through the door and hope for the best.
To be perfectly honest, none of these methods is either safe or accurate, they work most of the time but when they fuck up they fuck up hard.
Thanks for telling me about these unintuitive mechanics, I should probably add a "babysteps" campaign to act as a tutorial+ sort of deal.