I like the concept of this game, and the design makes the vibes of unreality quite strong! It's good that platforms aren't strictly RNG - you can get good at the game and use skill to test for platforms that are in front of you, though I wonder if there are steps to balance it so that feather spamming isn't valid, and also so that it's generated so that you can actually make most of the jumps, as some screens are less fair than other. I also think keymapping could be tweaked, as similar actions like jump up and stomp down should be in matching keys like up and down, just for intuition's sake. It is a very small fix, but it kept tripping me up while playing. With remappable keybinds, things that like would be no problem (I think more games in general should allow remapping). Also, the bird sprite is very impressive, and birds ARE hard to draw, both in wing and leg anatomy, and of course how to render feathers. Very cool looking protagonist you got there!