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Fabricated Rationality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.400 | 3.400 |
Overall | #8 | 3.000 | 3.000 |
Enjoyment | #9 | 3.000 | 3.000 |
Audio | #11 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
[The answers to this question will be public]
How to draw bird legs?
Where did all the platforms go?
Blame the RNG.
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Comments
I like the concept of this game, and the design makes the vibes of unreality quite strong! It's good that platforms aren't strictly RNG - you can get good at the game and use skill to test for platforms that are in front of you, though I wonder if there are steps to balance it so that feather spamming isn't valid, and also so that it's generated so that you can actually make most of the jumps, as some screens are less fair than other. I also think keymapping could be tweaked, as similar actions like jump up and stomp down should be in matching keys like up and down, just for intuition's sake. It is a very small fix, but it kept tripping me up while playing. With remappable keybinds, things that like would be no problem (I think more games in general should allow remapping). Also, the bird sprite is very impressive, and birds ARE hard to draw, both in wing and leg anatomy, and of course how to render feathers. Very cool looking protagonist you got there!
First off, I think this is a really cool concept! I like the visuals too, the trees and night sky set the vibe really well. Having to shoot feathers to test if platforms are real is a really creative application of the theme, and it's definitely a mechanic I'd like to see explored more. I have a couple critiques - the controls are a bit awkward (double jump mapped to a separate button is weird to me), and an issue I ran into a lot was that most of the platformers were on the upper half of the screen, so I spent a lot of time off the screen when jumping and was just hoping I'd land somewhere safe.
Great game! The concept is cool; I especially like having to use the feathers to probe platforms up ahead (though at first I didn't realize to do that). The movement is slippery but overall the game is well-made. Good job!