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This is great and really captures how unforgiving Foddy games are. The controls are precise enough that if you didn't hit something it's very much your fault, but once you are hit, there is no chance for recovery and it is made very clear, and your character will get launched into the previous dimension and you will cry about it. It's unfair not because you were unfairly hit, but because you were fairly hit and very unfairly punished. The level design really works for this - there's no section that requires very perfect input and precision, most sections are about flow and knowing what to input and just trying to generally time it to stay high enough, unless you're going for a speedrun route, and a lot of the game is muscle memorying the initial keybinds, once you win you can fairly consistently win. But the vertical folding of the level is brilliant and there are gaps everywhere so when you lose a section you are guaranteed to go back several sections. It's also nice how distinct the sections are, you roughly know how far up or down you are as you know this is the "SMACK MONKEY" text part, this is the part with several vines, etc. and it feels like you can process the level in chunks rather than an endless onslaught that burns you out.