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(3 edits) (+1)

Nice game! Here's my initial impressions and feedback that I wrote as I played the game.

I like the presentation. The intro logo is very soulful.

I like that you see the area name when you start playing.

The red and green confirm/cancel buttons look out of place but I guess they're probably placeholders.

Jumping feels unresponsive. I'm not sure if it's intended or not. It's like there's input delay.

I don't like having to use the mouse to attack since using the sword doesn't require aiming. Maybe it's because you unlock a gun later on? I hope you're going to add rebindable controls so I can use Z/X/C to attack and interact.

You should be able to close the menu and map mid-animation. Also, the animations take too long.

It'd be nice if you could have a map overlay so you can move while looking at the map.

Since you have to use the mouse, you should being able to click to advance through the tutorial screens.

I feel like a game journalist lol but I got stuck on A6-2 for a while because at first I couldn't see the thing you are supposed to hit. Then I thought it was too high to hit after trying 2-3 times. So I backtracked because I thought I missed an item.

You should be able to grab ladders mid-air.

I don't like how the character controls, in general. Being locked in animations doesn't feel great. I understand I might not be the target audience however, since this looks like a cinematic platformer.

After climbing the ladder I was moving the crate and I almost softlocked myself. My character got stuck between the barrel and crate and was jiggling left and right. I could climb down the ladder but when I climbed back up I was stuck again. Thankfully I could destroy the barrel by attacking.

Looking forward to see you make progress on this game, it looks really cool and ambitious.

thank you so much for playing the game and providing all this detailed feedback! it will help me out a ton with development and polish.

how far did you end up getting?

I looped back to the first checkpoint.