Thanks for the much needed feedback, I'll have to go back to the drawing board to make the mechanics more engaging. If you don't mind I have a couple of questions.
When you say transversal movement is bad you mean going up or down? Some people said the movement is slow but it is the same speed as the horizontal movement, I think the parallax background may give the feeling that the player is moving too slow. Did the dash break collisions or do you mean its too fast when compared to regular movement?
Also there is a way to lower sfx in the options menu but I think you mean to disable the alarm entirely which I could totally add.