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(+1)

Notes from gameplay:

- Cool font for main menu!

- I like how the credits have links to each creator

- Sound doesn't seem to play on main menu, but submenu options like credits does play music

- The circles on the ground created by my clicks look really pretty!

- Nice explanation of mechanics on the tutorial

- Tutorial times out to a game over without finishing if you don't do anything for a bit of time (went to type here after trapping the first skeleton)

- Game is very dark

- No barriers or invivsible walls on back side of fort, ended up falling out of world. Seem to be falling indefinitely, fps going crazy

- Skeletons are very creepy! The "wet" look enhances the horror. Nice audio for them.

- There seem to be some collision issues - can't lay traps further back than existing traps, and the pumpkins created by traps create terrain blockage. I can basically create a safe wall from skeletons with a line of pumpkins (they will path on top, but get stuck there), but I can't shoot any more traps to reach them. Laying traps also makes skeletons sometimes teleport over obstacles into the trap.

- Moving where I stand will break pathing - skeletons seem to try for the shortest path even if there is a way around, so a huge clump will get stuck trying to get to me, but when I move they will all come running

- I like the countdown for the gates! However it seems like skeletons teleport past traps laid before the gates open

- Skeletons shoot up into the air when they first spawn, most visible on freeroam

- I get stuck on terrain/pumpkins often

- Maybe the traps should expire eventually? That could add some extra difficulty and mechanics. You could also create different types of traps with different effects

Overall, I found this pretty fun! The mechanics were simple and easy to understand, but also unique and tricky which led to exciting gameplay. I love that you added two different modes. I think if collision and pathing were cleaned up, this could be a pretty cool game if you expanded it out with more mechanics and modes.