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Fun game as usual, guys! Rachel and Ekrix's art were great, and I loved the music of Bell Kalengar! While I do think it could use a slight bit more polishing when it comes to story and art direction, it's still a unique and fun experience which made me want to keep on seeing what comes next!

As I said though, the notes I would make would be for story and art direction. The combination of a tile-based movement system with objects that didn't fill their tile size, and spritework that remained relatively static even when animated made the overall experience feel a bit sluggish and unresponsive for me. Such problems can easily be fixed though by simply adding sprites or icons for things like moving in each direction, customers getting antsy, customers eating, and also pushing out the size of things like tables a bit more to feel more accurate to the movement you're constrained to. The horror aspects were neat additions of spice to the story but I feel like at times it could be done a bit more discreetly or fit a bit more with the visuals of the game to let me as a viewer take it a bit more seriously without it feeling like it's too out of place. The scene with the cook's face being pushed towards the stove stands out for me personally as kind of odd. Like why is anybody working under these conditions, y'know?

I do love the concept though and feels like a game in a sort of more overt "normal man goes to work at a haunted/cursed restaurant and has to serve under increasingly creepier conditions" setting could do really well with just some slightly more experienced art direction and more time put behind it! Would be a great story hook to see the second or third customer come in as a ghost or something that you now have to serve, y'know!

These are though very much just some small things I noticed and I think everybody did a stellar job on the production! Love to see what you make in the future!

Thank you for the review/feedback, Sword! I do want to say the game's direction wasn't supposed to be a "haunted/cursed restaurant" kind of story as Dead Plate isn't a supernatural/paranormal horror game, it falls into a more psychological horror category with elements of drama and thriller with the horror mostly coming from the characters and their relationships and the environment they create, something that has the feel of classic horror films from the 1960s. Hope that clears some things up!

I do agree on the visual critique, it would've been helpful to have more visual indicators- maybe in the future update we'll make sprites communicate clearly during the gameplay! Thank you!

Ah alright then, that makes sense! Just called it supernatural as some of the events like the dreams feel a bit headed in that haunted direction, but that was probably some quick generalization on my part. Thanks for clearing that up!