Wohooo, a fellow physical game!
Since it's for at least 2 players, I can't wait to try this with a friend ASAP and then get back to you about how it went!
Until then I'll review based on what my experience trying this alone is like, even if from my understanding it's not the intended way to play :)
First of all, I will admit that I was a little intimidated when my pdf reader showed me the document was 32 pages long.
But then I realized that this is because you have spaced out the text beautifully and included some extremely aesthetically pleasing designs. When starting to read the text, it was like a patient friend was gently guiding me as I was learning about how to play this game - and before I knew it, I was absorbing the whole book in one go.
The mood this game is setting up is just really well put, starting with even the intriguing title, the downloads page and the trailer. With the right cover story, the mechanics of a game can immediately become just that much more fun, especially for a TTRPG this is essential. And the writing style is just perfect for the kind of ambience this is going for!
All of it builds up to the simple yet powerful mechanics. I love the idea of sitting at a table with friends, and just telling a story in the candle light, drawing Tarot cards.
I think the one suggestion I'd have is that, even if it's pretty clear to understand from the writing style, it's still handy for TTRPGs like this to have a "cheat sheet" with a condensed overview, one for the Fateweavers' and one for the Reader's convenience. It would save them from flipping back and forth in the book whenever they have to look up a table.
However I could also get it if you say that adding this wouldn't be in the spirit of what you're going for, since the table of contents already has handy links and it would be advisable either way for the players to just have their own notes.
The world you've built for Fateweaver is just incredibly immersive. Personally, I can't wait to pair this system with something like Decuma by Golden Lasso Games, which also uses Tarot cards.
We'd use Fateweaver to build or characters and have the basis as a setting, then with Decuma we would build upon that and create relationships in between the PC's, and then we would get back to Fateweaver to play the actual adventure within that world. I'm getting excited thinking about it!
I made my own character by drawing cards, in case you're interested, I drew a two of Swords and the Hierophant - I imagine they must be working for the City Watch, training new recruits. Since the Two Of Swords is somewhat indecisive, maybe they have an inner conflict about which motto of the Trinity they would align themselves with, particularily the Luminous Weavers and Equilibrium.
By repurposing the Readers Tools a bit, I learned that they would uncover hidden truths and mysteries (The High Priestess) and later learned they were manipulated from the shadows (The Fool), so it sounds like while working for the City Watch they uncover some kind of conspiracy...
It will be fun to play out their story! Thank you for making this, I'd say I'm exactly the target audience for this kind of thing - I was hoping I would get games like this out of this jam once I heard the theme was going to be Tarot cards. :D