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(+1)

Thank you ever so much for your comment. It's been lovely to read and hear your thoughts about the Fateweaver.

The formatting took some time to get right but I'm really happy with the final result. Funnily I have used Word to make it, instead of opting out for some more complex tools like GM Binger (which I know you used in Gretel) :) Which by the way I'm planning to test out tomorrow :)

As for the Fateweaver itself with 32 pages I hoped to provide a full TTRPG game with core rules, basic setting and core GM tools to allow the game to be played 'out of the box'. I was considering making a GM tool cheat sheet, but in the end run out of time to create a whole set of these. Also I thought that printing or screenshotting specific pages with the respective tables should be simple enough to run the game smoothly :)

Thank you for checking the Fateweaver out and for such a positive response! Good luck with the jam ratings!

You're very welcome! Also, after GMBinder "bullied" me a bit once it came to exporting the pdf right before the deadline (it just refused to include the final page and I had to remake it in Homebrewery), I don't know if I would still recommend it after that. You're obviously very talented at using Word, I thought you had used something super specific for the design! :D

And a cheat sheet would have been more like a bonus, I totally get it since you already did an amazing amount of work in the limited time - it was more of an idea for the future. :)

By the way, I have a question: So, the GM is the Reader, and the players are Fateweavers. And then there is also the Fateweavers in the game world. Theoretically your player character wouldn't have to be a Fateweaver right? You could still play a commoner? Or would that not align k with the Minor Arcana skill check? :D

I'm asking because I have an idea for siblings where one is a Fateweaver and one is not, I think that could be cool to play (as you can tell I'm really in love with the world!)

Good luck to you as well, although I'm sure you won't need it, this is an amazing submission!

(+1)

Yep. By all means you could play as one of the ordinaries. There's nothing stopping you from doing that, but you're cutting out a large chunk of the gameplay by not including the powers related to the Major Arcana cards. Fateweaver being a TTRPG allows you to play whatever you really feel like :) A political intrigue among the Elders, goody-goody adventure to save some poor Ordinaries, or some dungeon delve to uncover hidden secrets of the Fateweaving itself :D

As for choosing your affinity as a commoner, you could still do it but this would be more related to your job in the society. A farmer would be a sword, needing physical strength, while a scientist could be a wand for their smarts. It's all fully playable as ordinaries where Fateweaving is something you heard of but never truly understood nor seen. You could play a whole group of ordinaries who are hoping to challenge the status quo and refuse their pre-ordained life status :D Plenty of ideas just from that bit itself I'd say!

Have fun and make it your own!

Oooh I love that! Thank you for your insight :)