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(+1)

Sure thing! I'm not really fantastic at quick clicker games so I did find it a little difficult but that's a me problem, not a game problem. 

  • Where it says 'right click' to go back to the upgrades that could maybe say right click upgrade box? Or something like that? I figured it out obviously but I did click around a bit before I did. 
  • It took me am embarrassing amount of time to discover I had to shoot the turrets. Why I assumed they would shoot themselves, I'm not sure. But it does make the player try and balance what they're focusing on which is good. Shoot the locusts or collect the scrap. We can't let the train get overrun, but if we don't collect enough scrap to upgrade the train then we'll be in trouble with that too! 
  • I could not ignore the terrible train drawing, but pointing it out made me chuckle. It's not that bad either! A bad train drawing is not being able to tell it's a train. 
  • The area before the extra large locust didn't have much scrap and what was there was a bit hard to see. Maybe a bit darker scraps?
  • This level too had some peaceful gaps of nothing to click - if you wanted more happening? 
  • The large locust being there immediately was a jump scare. Nice!
  • Four eastereggs? 

Thanks for taking the time to make this forr me! very useful. I am glad you had some fun with my game this is all really helpfull information. I was already planning on adding a screen to show the basic train buttons before you first actually get control of the train and this has just definitely prove to me that the game needs it!

and yup 4 easter eggs lol sorry about the jumpscare thanks again!