What an awesome template, thanks so much for your hard work and sharing it :)
Lia Hades
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Sure thing! I'm not really fantastic at quick clicker games so I did find it a little difficult but that's a me problem, not a game problem.
- Where it says 'right click' to go back to the upgrades that could maybe say right click upgrade box? Or something like that? I figured it out obviously but I did click around a bit before I did.
- It took me am embarrassing amount of time to discover I had to shoot the turrets. Why I assumed they would shoot themselves, I'm not sure. But it does make the player try and balance what they're focusing on which is good. Shoot the locusts or collect the scrap. We can't let the train get overrun, but if we don't collect enough scrap to upgrade the train then we'll be in trouble with that too!
- I could not ignore the terrible train drawing, but pointing it out made me chuckle. It's not that bad either! A bad train drawing is not being able to tell it's a train.
- The area before the extra large locust didn't have much scrap and what was there was a bit hard to see. Maybe a bit darker scraps?
- This level too had some peaceful gaps of nothing to click - if you wanted more happening?
- The large locust being there immediately was a jump scare. Nice!
- Four eastereggs?
Ah I had so many plans that I just didn't have the time for and good intentions of having more of the choices have a bigger impact. XD
For this game they just ended up being flavour choices really, playing with alternate ways to respond so that a person can pick what ever feels better for them.
Thanks for commenting! I really appreciate it. <3
This is super helpful, thank you for sharing!
Just one thing I noticed was that this link: https://bitbucket.org/tmedwards/sugarcube/ is no longer active.
Everything is perfection! I love the world, the writing, the music and the art! The subtle changes for the sprites and adored Astora's outfits, especially the final ones in each route. The BG's were simple and beautiful in their own way too, with just enough detail to add to the story but not too much to detract from the sprites or what was happening. The guide was helpful too so thank you!
Loved it! Enjoyed the banter and I look forward to delving more into the story in future.
Did run into a bug in the crypt, clicking the candelabra froze the game and I was unable to progress further. Which was also a bad time to figure out that I hadn't done any saves! Could I suggest and autosave if possible? If not I'll just have to remember to save more frequently!
I did attempt to recreate the issue and it didn't happen again so hopefully it was a fluke! :)
Ah this is very saddening to read, I was so looking forward to this VN! However it is understandable and I thank the team for being openly honest instead of vanishing. I was a kickstarter backer but I'll leave it. I wish you all luck going forward and I hope after everyone has refreshed that the game may still be able to move forward. :) Again, thank you for not just vanishing.
I have devoured this game in one evening, it's that good! Managed to get all of Fai's endings of which I loved them all. So far I've gotten Veris' normal ending three times despite my choice selection. XD If it wasn't midnight I'd be forcing myself to figure it out until I got the great ending. Well written, engaging story and beautiful art to go with it!
10000/10 would recommend to a friend. I can't wait to delve more into this world and it's characters.
GUI: The GUI is crisp, clean and beautiful. A rollback option would be nice however, at one stage I accidentally clicked the skip button and had no way back and then the demo finished so I was left wondering what on earth happened. Personally, I would prefer a ‘skip seen text’ option or a skip that isn’t quite so rapid, especially if it’s a game I might play through more than once.
MUSIC/VA: The title screen music made me feel like I was about to go on this meaningful adventure and going into starting the game the BG music was soft and matched the lighting of the scene without being overpowering. The music continued to match the mood with the change of Oberon’s mood/magic and other events which is well done.
The voice actors have good voices, in some games I’ve had to turn the voices off because I find the voices irritating or high pitched, but I don’t have that issue with UPOD’s selected VA’s.
I found the music, SFX and VA to all be at the right level, some VN’s one of the individual sounds needs to be adjusted because it overpowers one of the other ones but you’ve done a great job leveling out each sound so they match in with each other.
ART: The title screen art with the subtle animations is perfect and gives a real magical vibe. The Sprites are gorgeous, and I liked the touch of the mini CG type art of Manhin at her desk…I don’t have words for Oberon’s CG, but I’ll be thinking(drooling?) about that one for a while. The office background has beautiful detail and I enjoyed going around and clicking on the few available clicks and seeing the little tidbits of conversation that came with it.
WRITING/STORY: There was a good mix between descriptive and dialogue and I found the writing well done and easy to follow. I especially like during a choice that it shows the last thing said/question being asked. I find sometimes when I'm given a choice my brain panics and I forget the last thing I read.
The tense moments are noticeably...tense? aha. I honestly wasn't expecting the Obscur and with my headphones on and the dramatic music that went with it I nearly jumped a foot in the air.
The tea puzzle stumped me for just a moment because on the card the red currant berries look like olives, but that’s nothing major and I obviously figured it out!
Lore! Lovely, lovely lore. The small touch of lore in the demo is a tease and I can’t wait to discover more of the lore in future updates.