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(+1)

We ended up with quite similar ideas for this jam! I quite liked your camera effects though. 

Visuals and mechanics I quite liked. I think a delay between photos would be good, I destroyed the poor demon in a rapid-fire series of photos before it knew what hit it.

 I liked coming back and seeing all the ghosts messing about with things like the lamp after getting the camera. Definitely a cool idea.

My biggest criticism is just the lack of ambient audio. Silence can be effective, but as a comparison or juxtaposition. If you walk into an area and it suddenly goes quiet, the player is set on edge. If it is quiet all the time, the player just gets used to it very quickly.

(+1)

I feel like you two should team up :D

Thank you very much for playing the game, while I was making the game I focused mostly on conveying the concept I wanted (according to your answer I think I succeeded 😄 )

As for the audio, there just wasn't time 😔. there's a bunch of stuff i wanted to add (i was too ambitious) but unfortunately there was no time. BTW I added the audio on the last day of gam jam and I know it wasn't smart. I should have started adding sound a lot earlier, but you learn from mistakes, I guess.

As for the demon and how easy is to kill it, it's actually a bug. The demon should teleport behind the player every time you take a picture of it (it worked in the engines editor but when I build the game that bug happens don't know why)

but yes, thanks for playing the game once again, unfortunately I haven't played your game yet, I know it's the end of the rating but I will definitely play your game and see how you approach this theme for this game jam.