Notes from gameplay:
- Sparse start screen
- No control scheme given
- The "help" message is arresting
- Nice audio interactions, but could use more ambient sound
- I feel like a kitchen right next to a morgue isn't the most sanitary :P
- Really loved the audio breadcrumbs to lead me to the camera right at the start
- Are the assets in the locked room unskinned?
- Was excited to go back and see the ghost at the lamp, great telegraph of future interaction
- I like the overall visual vibe, gives me a 1940s decayed feel. Very nice aesthetics
- Camera controls are intuitive and easy to use
- Unsure what to do beyond messing with ghosts.
- Aha a task. But I can't find this demon
- Could use a sprint mechanic or faster walking speed. I'm walking a lot with nothing really happening
- The metal assets show up the same blue as ghosts in the camera, creates a bit of visual confusion
- Gate = locked art + audio is a clear telegraph, nicely done
- Can't find demon to unlock gate :(
Loved the concept!!! Art was lovely. Could use more audio and gameplay was pretty scarce. I think you have the solid bones here for something great, please keep working on it! This would make a great console game.