Thanks for the feedback! The difficulty (I think) was in part due to the jankness of the string, and some mal-layered ground tiles not refreshing the jumps didn't help. We might want to either lengthen the string a bit, or just make things closer together. I think we had designed a fair few puzzles around the string being max length, but the string not being perfect just ended up making them really difficult. (though almost everything comes back to 'the string needs more work' to me).
I'm happy that I implemented coyote time hearing how much you used it! Those 5 frames must have been valuable!
Thanks for the level 3 praise (I built that one <3)! (though the level layouts were made by Kiran (Kiwi_HD on the discord))
Without making any promises, a few of us on the team are thinking of continuing development (I know for sure I would like to once my schedule clears up, though not sure if that motivation will last), so the feedback is greatly appreciated!
Hope you enjoyed playing despite the frustrations with the string, and the difficulty of the levels!
Also, thanks for praising the art and music! Our art and music talents worked really hard during the jam to make some great stuff!