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At this point I'd recommend instead uploading it as a zip file for PC/Mac/Whatever and figuring out an HTML5 upload after that.  The official Godot documentation has a bit on exporting for PC. Here's the documentation I was browsing.

(+1)

If fixed it!!! I used that one tile map for all my sprites, so I put that tile map in a slicer application, and used the spliced images, then exported it! Thank you so much still for helping me!

That's smart- good luck with the rest of your submission!