Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

cool experiment. i actually thought the "see you at 10 - in fact i don't want to see you" was the end and i thought it was funny and kind of effective that it's just a filled in door lol but then I read your comment and i enjoyed seeing the rest too. i wonder what a game with this mechanic and actual props besides text and walls could look like (feels like a similar idea to what Before Your Very Eyes does with the counterintuitive progression mechanic).

Thanks for playing Hatim. The second part is to seek a feeling that you can only see something when the time is rewinding, but the experience is not that good for now lol.