cool experiment. i actually thought the "see you at 10 - in fact i don't want to see you" was the end and i thought it was funny and kind of effective that it's just a filled in door lol but then I read your comment and i enjoyed seeing the rest too. i wonder what a game with this mechanic and actual props besides text and walls could look like (feels like a similar idea to what Before Your Very Eyes does with the counterintuitive progression mechanic).