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(+1)

Great demo, seems like a good blend of camp, horror, and nostalgia.  Some feedback, probably a lot of it you're already aware of:

  • A flashlight button would be great, some spots were really hard to see what was happening.
  • The AI is kinda rough, but super understandable for pre-alpha.  One specific thing is that guards in towers will just run in place if they see you.
  • Not sure if I was just missing, but it seems like enemies are invincible when they're reacting to being hit.
  • Level design was great, fun to explore, enemy placement kept me on my toes.  Felt like looking for hidden spots paid off.
  • More audio feedback would be great e.g. enemies yelling when they see you, guns feel a little unsatisfying.
  • How in god's name do you get running water in a port-a-john?
  • Really got me hooked with that closing cinematic.
(+1)

Thanks for checking out the demo and for the feedback! 

Flashlight would be awesome but will be tricky to pull off with the way we have set up the environmental lighting (vertex colors). I have an idea of how to do it though, we'll put that on the list of potential features for sure. 

Ai is indeed rough but fear not, it's getting a massive overhaul for the final game. Same goes for the player gunplay, and most of the systems in the game tbh.

Enemies being invincible when being hit is a new one, we'll look into that.

As for the port-a-johns... The deep state spares no expense, proper hygiene is critical on a black site!

Really glad you liked the demo, thanks again.