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the egg dosen't work, they show a stun animation, but the ennemies keep moving

Well, I will have to check that, but I made the list you asked for!

(W)-means weapon

Upgrades:

1-Damage

2-Sword(W)

3-Defense

4-Bow(W)

5-Orbit Shield

6-Heal Per Wave

7-Triple Bow(W)

8-Katana(W)

9-Extra Hp Shield

10-Fire Beneath Feet

11-Poison Enemy

12-Dash

13-Speed

14-Poison Blob For Enemies

15-Bomb(W)

16-Stun Bomb(W)

17-Lifesteal

18-Immunity Frames

19-Magic Fist

20-Magic Crystal

21-Half Health Enemies

22-Parry

23-Rock Blast

24-Random

Stick(W)

Stone(W)

25-Boomerang(W)

26-Stronger Boomerang

27-EGG

28-Random Orbs

29-Poison Clouds On Hit

30-Passive Heal

Yeah, there are actually only 30 ugrades instead of 33 becuase there is an unused one and the stick and stone are clasified as upgrades.

Super Upgrades:

1-Explode Enemies

2-More Damage

3-More Orbit Shields

4-Full Heal + Health Shield

5-The More Kills, The More Damage(Resets Every Wave)

Super upgrades appear every 5 waves.


If you need me to, I can explain what some upgrades do.

what is the unused one?

The unused one is an upgrade that gives you a chance to burn enemies on hit, for some reason it didn't want to work and it burned enemies every hit instead of it being a chance, also it is  literally identical to the poison enemies on hit upgrade so I just didn't use it.

                                             

oh ok, but that could been have great to have them stack. and how it didn't worked? since it is the same as poison, isn't it the same code, with just different graphics?

No, the code is different but the damage is similar to the poison so I saw no point in leaving it in. Also the bug is that it always burned enemies instead of having a chance to burn them.

you could dolike the poison never goes off, or goes off after a long time, but do litle damage; and the fire is not for long, but does big damage.

Good idea actually, thanks! I will definitely do that!

np, if you want other ideas, just ask

I have like new 5 enemies already fully implemented in the game but I just have to add them to certain waves, unfortunately, you will have to wait a while until I start working on a new update, sorry, I am just really tired of working on this game.

I tested it and the egg does stun enemies, they still move, but they don't move towards you.

they never moved towards me?

Yeah, but they did still move, it's quite annoying to make them fully stop, and it would look weird.

Although, I have found another bug that I have overlooked...

what was the bug?

1. When you attacked with the egg and stunned enemies, all your other projectiles also stunned enemies.

2. When a wizard projectile hits you, it is supposed to invert your movements, but it didn't do it.

oh ok

There, fixed 2 bugs that I just found.

I have made something pretty special I think you might like: https://someone543.itch.io/castletop-wars-3d