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(+2)

You were electrocuted!!!! Are you okay?!

I'm so glad you shared all of this! And I'm so glad you shared your game too! You and the team worked so hard on it and it showed!

I'm really appreciating the honesty here. I've felt a lot of what you've mentioned but feel too shy to talk about it so to see that other creators were having a tough time too really helps me find some balance.

Tunnel Vision is an excellent game and it stayed with me throughout the spooky season. Some of the themes were horrifying to me (in a good way) and hit hard. The story, the sound design, visuals, the presentation and immersive OST were incredible. The workload you took on was immense and you still managed to create so much in just a month... and it was damn great! 

I wanted to reach out and let you know that your game mattered a lot to me and it was one of the strongest games in the jam. It was polished, designed well, everything worked and the narrative was frightening and fascinating. Perfect elements for a spooky visual novel jam.

Also thanks for sharing what you know about the judging. I never really knew how it worked. I can see there are flaws to the formula there.

Please keep making your wonderful creations! I'm rooting for you and can't wait to see what you make!

(+1)

I put that in there thinking that if anyone actually did read through the post, they would most likely not see that last bonus stat xD Other than a small scar on my lip from the convulsions where I was essentially biting myself, I’m all good from that experience, haha. Technically brought it on myself since I chose to be there and also chose not to utter the safe word despite the pain xD It was part of the fun and madness of a scare event I went to. Everything is done very safely and professionally. I’m just a stubborn idiot who would rather take the pain than give in and use safe words at stuff like that x3 

I have a habit of talking (probably too much) about my mental health and feelings, haha. Sometimes I find that it helps though just to get things written down rather than letting them stew in my head, whether that’s through talking to other people about their experiences or writing a post like this. Once it’s actually out of my mind, that in itself helps it feel less awful x3 Otherwise it’s just stuck in my brain tormenting me.

Part of me was relieved to hear that others felt similarly this year, but at the same time, it was also quite saddening because I wouldn’t want other people to feel that crappy at a time when we should all be celebrating what we managed to achieve >.<

That means a lot regarding Tunnel Vision, and I can say the same about both Truly Sublime last year, and Travel Devil this year. I can’t quite put my finger on exactly what it is that I love so much about the games you guys make, but I find your tales really compelling and enjoyable :3 They’re like a breath of fresh air somehow. I read a lot of stuff, and listen to a fair few audiobooks too, and often find myself bored even though in theory, I should like what I’m reading or listening to based on the content. Your games are extremely special to me because I get lost in them and end up enjoying every single moment! I don’t often feel that way about games these days even though I used to years ago.

I could be wrong with some of my guesses about judging >.< but it’s the best I could divine from everything I’ve seen spoken about on the Discord server and from the big post-judging writeups that some of the judges posted. I think the main issue is too many games, not enough judges or time >.<

I’m rooting for you too! Anything you guys make is bound to put a smile on my face, and I can’t wait to play your future projects! Heck, I need to check out your non-spooktober projects at some point too cos I’m pretty sure I’d love em :3

Take care and I hope the rest of 2023 is kind to you!