Finished Act 3, still great stuff!
Found two places at the motel where I could leave the path:
Balancing still felt very fair (did the level 17 run), only the wolf boss was a bit of a longer roadblock. All of the encounters made me feel like I could beat them as long as I use a proper strategy (working with status buffs/debuffs with the party, sword of damocles strats with Firestarter Sarah).
Music is still absolutely gorgeus. Liked the remixes and interpretations of music from previous acts, for example the fleshrite remixes during the bloodrites backstory explanation part. Everything is still super stylish, I especially adored the Firestarter vs. intros for young adult Sarah and her enemies, those were a nice touch.
Writing was still great too. For reference, I always forced Sarah to go to work and take the Mariner classes so Joergen can return. Still masterful at setting a mood. Also still enjoyed the jokes sprinkled in, my favorite one in act 3 was the blocking box in the motel, that blocking box company is truly a menace. And of course, after two acts of dark tormentuous psychological scenarios, you go even further and introduce not only Canada, but also a Canadian. I'm man enough to admit I flinched a little when he said aboot.
Every other praise I mentioned in my acts 1/2 feedback still hold up, this is a very unique game with a very distinct voice, I think you have a great thing going here!