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Glad you liked it, the collision system overall is a mess and relies on me bonking out invisible boxes and not missing one... or a few. I thankful when people point out the mistakes so I can fix them. Glad you liked the small Canada hints dropped, there are some details concerning the overall world hinted at here and there, at some point I will make a world map that is likely to be equally shocking and hopefully hilarious. Jimmy Winters canadian accent is intentionally a bit uneven, I do not know if you got the conversation where he and James talk about his old football stuff but it is spelled out that he does not really have an accent left after living in America for so long but intentionally makes it stronger sometimes since he finds it makes him more "mysterious". Felt like a Canadian/American dad thing to do. 

I have a question for you: the characters in dream team come from another project if I have understood things correctly, could you point me in the direction of that game so I can play some more of your stuff? 

Yeah, I think that was the old football stuff conversation at the helmet where I took the aboot reference from. Looking forward to the world map, the world building throughout the acts is a great point too, I hadn't touched upon that yet. We got glimpses from the more cybernetic world in the form of for example the android doctor in the previous acts, but act 3 really paid it off by showing what life is like in the big city. I think that is also a great draw for your game, it makes you want to see more of that interesting world.

Regarding Dream Team, I think you tried both versions that include the characters, the Gamescom one and the prison one (thanks again for that!). I think I might have written in one of the descriptions that I based the characters on the characters from my Ludum Dare game "Inside", it might be that (but it's just very loosely the apathetic main character, incompetent bossy sidekick dynamic).