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Depth is an issue for sure, but I don't think just slapping extra weapons would do much to fix it.
Think about it: what would be the point of shurikens? Any damage they deal would be not enough to be useful, you already kill enemies in 2-3 hits (or if shurikens dealt meaningful damage they'd be overpowered as you'd have a ranged weapon to avoid most danger).

I tried making a "level 2" of sorts with this vertical slice, so in terms of weapons, abilities etc. it's very bare, just the actual core of the game. But well, the core is flawed and just feels "off" to me.

You could have shurikens do the same amount of damage as a sword strike, but you have a limited amount of them, so you can't use them on every enemy.

But I understand that you feel that the core of the game is off. I just don't believe that it is beyond fixing.

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Well, if I couldn't nail down a core gameplay loop in 6 months, then when is the time? Working on the project is just miserable at this point - 6 months and I have nothing.

I understand, if you don't enjoy working on the project then it is time to move on.

Shuriken: bounces from enemy to enemy twice, then comes back at the player, allowing you to parry the shuriken back into another enemy.

Just doing damage doesnt really add to gameplay, making it have new mechanics does however (i might be wrong here but im 99% sure)