I can’t speak to Airell, but I’m sure it’s the same for him. I find the idea that I don’t promote my game elsewhere and don’t work my ass off pounding the pavement and that’s why I deserve to have my traffic arbitrarily cut off is offensive. I worked hard for more than three years of consistent quality updates, constant promotion on social media, spent thousands of dollars on artwork for cover and promotional images (in addition to the assets used in my game). But now that the algorithm kicked us off the cliff, everyone ust dismisses the hard work and blood, sweat, and tears as like some type of undeserved snowball effect. Luck has something to do with it, but if success isn’t arbitrary now, and these less popular games deserve more traffic, well it wasn’t arbitrary before either.
The fact is, just looking at the top adult games (my game is an adult game, so that’s the tag I’m familiar with looking through), the top twenty or so games have like six authors. The giga-popular games that have managed to achieve massive notoriety haven’t gone anywhere. What has happened, is games on the second through fifth or so pages got kicked down 100 pages. The pain was not evenly spread.
And sure, we shouldn’t rely on Itch.io to promote our games. But losing 50% of your traffic is losing 50% of your traffic. How is that not supposed to effect devs? It’s like, you can say YouTubers shouldn’t depend on the algorithm, but what does that even mean? Assume all success can be taken? Never try to pour any of the money you’re making back into ongoing development because you may arbitrarily lose hundreds of pages of relevance?
This was a huge change from one day to the next, with non warning, and no apparent way to recover. I’m glad you are able to be flippant and insensitive about it, since that means it didn’t hurt you as bad as it’s gonna hurt some of us, but this is quite serious. Even if logically it means some people are gonna have their games surfaced, leveraging something like a better featured games system that can be curated and used to surface the types of games Itch wants to promote would spread the pain more evenly and avoid these massive drops in traffic many of us are seeing. Likewise, defaulting and refining the New and Popular sorting tab into a “trending” type tab could allow for less extreme changes and less devastating losses.
The fact is, there was almost certainly a way to do this without devastating existing devs. Small drops in engagement spread more evenly across a wider group of devs to lessen the impact individual devs have to bear. I think that would be totally reasonable.