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(+2)

I have no one to play this game with, so controlling both characters simultaneously makes my brain detonate.

I think the other comments say everything there is to be said about the string. I found it hilarious how, in level 5, both characters ramming themselves into the wall will cause the string to elongate out of the screen for kilometres. I was hoping I would have a giga slingshot when releasing the keys, but instead it just made it visually freak out.

This is secretly a rage game. The levels are very much on the hard side considering the unpredictability of the core mechanic and the absence of checkpoints.

I however think the idea is genius, I have not seen a game like this before. I think a version of this game where the string follows physics more accurately and does not go through walls would sell like little hot breads on the Steam market. Not to mention the art's minimalism yet consistency is both cute and immaculate.

(+1)

Damn, I thought I fixed all the bugs that let the string elongate infinitely. Especially if both of them are moving... suddenly realizes the edge case that I introduced: if both characters have the input to move held down, but neither is actually moving  Well, thanks for brining that up. 

And yeah, no slingshot. The string pulls based on the characters, not the center node of the string. 

Thanks for the motivation that you think the game could sell well! We are considering continuing development since we also think that it's a unique idea that can become something great! The string definitely needs a lot of polish though. There just wasn't enough time to refactor over and over until I found the best way to implement it, so I went with my first thought and just debugged it as best I could. I have thought of some ways to improve it though. 

Anyway, hope you enjoyed it despite the extreme difficulty! (which was not planned btw. Blame the difficulty on string jank :shrug: ).