Damn, I thought I fixed all the bugs that let the string elongate infinitely. Especially if both of them are moving... suddenly realizes the edge case that I introduced: if both characters have the input to move held down, but neither is actually moving… Well, thanks for brining that up.
And yeah, no slingshot. The string pulls based on the characters, not the center node of the string.
Thanks for the motivation that you think the game could sell well! We are considering continuing development since we also think that it's a unique idea that can become something great! The string definitely needs a lot of polish though. There just wasn't enough time to refactor over and over until I found the best way to implement it, so I went with my first thought and just debugged it as best I could. I have thought of some ways to improve it though.
Anyway, hope you enjoyed it despite the extreme difficulty! (which was not planned btw. Blame the difficulty on string jank :shrug: ).