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Upon further review, “X scripts” after “ready!” message on the server now always shows 0 as I found it to be possible to consistently enumerate scripts on the game’s side. I’ll see about removing it later.

Long init times can be overcome by using gmlive-server-alt, but that shouldn’t generally stop it from working - check what’s in the output (and other steps)

Thanks, using gmlive-server-alt made scripts work again.