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(1 edit) (+1)

Thanks for adding the OS :-)

Played some rounds and have some pro and con impressions:

  • I like the idea of adding  the slot machine as an element of the game mechanic
  • A rabbit! Yay!
  • The mechanic is simple and addictive. Great scope for a solo weekend project.
  • I think the slot machine would have done much better when incorporated into the actual game play (not being a separate, independend game element). The three lanes where the rabbit is slipping are perfect for such a combo, -  imagine the slot machine is placed over all three lanes, when one point is available - there must be something great hiding starting from such a combination
  • The controls are hard to master. I understand the sliding idea, but  a precise movement would have been the better exp, in my oppinion. Also when I want ot change a lane quickly (all the way from 1 to 3 as an example) it feels clunky, much like nothing in the beginnging, and suddenly too fast in one "snap"

All in all a nice, small, enjoyable game. good job!

(+1)

Thank you too for your comprehensive opinion and for enjoying game :D

About slot machine, your proposal is a very interesting idea, however I was not able to implement it better. What I can to add (according to my previous answers) is that power-ups or its symbols planned to be collected at lanes and be activated. So, current implementation is about 20-25% of the very first idea.

Controls are the next (I think less but still) disadvantage, but I also mentioned earlier about my decision. Changing lanes can be very hard, even impossible when too much red boxes will be spawned (however I implemented a “backdoor” too not generate three impassible boxes in the same wave).