Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Stefan's SlideawayView game page

Game for Pencil, Chisel, Code! #3 game jam
Submitted by Ciachociech — 15 seconds before the deadline
Add to collection

Play game

Stefan's Slideaway's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#102.7033.056
Originality#122.8513.222
Enjoyment#132.0152.278
Overall#142.3102.611
Art & Design#151.6711.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

I was confused for a while because I couldn't figure out the point of the slot machine (My bad, I didn't read the game page!) but once I did, I actually had fun for a while! My brain really likes the multitasking *-*

Developer(+1)

Slot machine and gambling is not very intuitive unfortunetaly. However, I’m happy you enjoyed a game :D

P.S.: As a side note, players like multitasking xD

Submitted

i ahv ethe high score ever (does not remember)
i love gambling 10/2

Developer

I like you were dedicated in multiple (or at least one good) game, keeping it would be a good idea then. I’m not satified that gambling system couldn’t be more expanded by me, you are a next person who is enjoying it :D

Submitted(+1)

Interesting multitasking needed for playing this which I found to be a unique challenge. I did not find the controls to be problematic as some others did, but I think it may be because naturally for me, I was tapping the buttons rather than holding them, when tapping it seems to work nicely. Do I understand correctly that you designed this without the use of a game engine like Godot or Unity?

Developer

Exactly, I wrote a code by myself using C++ and SFML library (so no engine used). The main advantage of this is a quite small size of files (1 to 2 MB), but of course this method of takes much more time.

Agree, that tapping is better than standard key pressing. Anyway, thank you for response :D

Submitted(+1)

You must get 5 stars for originality then in my opinion, for writing from a lower level! 

Submitted(+1)

Well, combining gambling and rabbit sliding is a bold concept but I'll allow it.

The way the rabbit move is a little disturbing and the game is a little simple.
For me, the fun comes from multitasking with the slot machine.

Developer(+1)

I’m happy you found something interesting for yourself. As you could read at this page, the gambling system was planned to be more extensive.

Submitted (1 edit) (+1)

Thanks for adding the OS :-)

Played some rounds and have some pro and con impressions:

  • I like the idea of adding  the slot machine as an element of the game mechanic
  • A rabbit! Yay!
  • The mechanic is simple and addictive. Great scope for a solo weekend project.
  • I think the slot machine would have done much better when incorporated into the actual game play (not being a separate, independend game element). The three lanes where the rabbit is slipping are perfect for such a combo, -  imagine the slot machine is placed over all three lanes, when one point is available - there must be something great hiding starting from such a combination
  • The controls are hard to master. I understand the sliding idea, but  a precise movement would have been the better exp, in my oppinion. Also when I want ot change a lane quickly (all the way from 1 to 3 as an example) it feels clunky, much like nothing in the beginnging, and suddenly too fast in one "snap"

All in all a nice, small, enjoyable game. good job!

Developer(+1)

Thank you too for your comprehensive opinion and for enjoying game :D

About slot machine, your proposal is a very interesting idea, however I was not able to implement it better. What I can to add (according to my previous answers) is that power-ups or its symbols planned to be collected at lanes and be activated. So, current implementation is about 20-25% of the very first idea.

Controls are the next (I think less but still) disadvantage, but I also mentioned earlier about my decision. Changing lanes can be very hard, even impossible when too much red boxes will be spawned (however I implemented a “backdoor” too not generate three impassible boxes in the same wave).

Submitted (1 edit)

Two problems keep me (and maybe others) from playing your game.

1. No browser-playable version 

2. You haven't chosen a target OS for your downloadable version. This way, I can't even install it via itch app.


Developer(+1)

Sorry, I haven’t checked a proper game platform while uploading a file. This game is only working with Windows (no browser sorry), you need to unzip the file and choose an .exe file to run a program.

I added a target OS, so maybe it will work (however I haven’t used itch app yet).

Submitted(+1)

a big plus for the size of the game, the controls are unfortunately not very responsive :(

Developer(+1)

This is an advantage (one of a few, but still) of compiling game from the code. I know that controls especially for horizontal directions are not friendly, I should let them to be more responsive or modify a bit more to emulate a sliding to the bottom of the screen.

Submitted(+1)

It looks cool, but why do you need a fruit slot machine?

Developer (1 edit)

Thank you for response, I hope you enjoyed the game.

About slot machine was a part of bigger mechanic (which I didn’t implement due to lack of time) and it’s goal was to get powerups (yes, the game also was planned to have them), but I only added a posibility to gain one health/heart when you choose all three (the same) symbols. If you didn’t noticed earlier, you can pull by clicking “Left Control”. However, there is a bug which I cannot eliminate with a third slot, so you need to pull it quite close to the center (it has not a cool animation like for two previous slots).

Submitted(+1)

Didn't really understand the fruit machine aspect but otherwise fun enough

Developer

Thank you for your opinion, about slot machine I wrote quite big reply for @alljay post (that one above this, sorry I don’t want to copy-paste it)