145 points. Is that good for a first try?
I like the idea, but because the game always tries to spawn as close to the spawn points on the right as possible, it means you can, very early in the game, get stuck in a cycle of having a stack of two blocks one the spawn, needing the bottom one, picking up the one above to place elsewhere, ands by the time you've done that, it's respawned.
I think it might feel fairer if it explicitly looped which of the 3 points it was trying to spawn to each time. That way, if you clear a block near one, it won't get covered again until blocks have been placed for the other two. (Well, at least until they're *all* so surrounded that everything's in one big mass anyway, but that's the inevitable outcome regardless :) )
That’s a great first try! To be honest, this game can bore me out of my mind, and I tend to create games I want to play. Considering this and the questionable control scheme, finishing at all is an achievement! Congrats and thank you for that! :D
And thank you for the ideas! I remember rushing a lot, trying to get this game out on time for a game jam, so some questionable decisions were made. If I were remaking this game now, I would resort to a more casual approach where crates spawn in big bunches and player has some time to sort things out before orders start coming. Kind of what Wilmot’s Warehouse did, but a tad more challenging.