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One point of difference with the arcade game is, it was very lenient with the knockback from doors. If you open a door with the knob on your side, and it knocks you into a cat, in the arcade the cat would be knocked out and you keep going. In this remake, if this happens, you lose a life.

It makes the microwave doors much harder to use effectively. I just had a game where every time I died it was due to this!

Correction to the above: when you get knocked into a cat, you don't die so much as you just pass through any cats, and if the animation finishes while you're overlapping a cat, _then_ you die.

(+2)

Someone pointed this out on my Lexaloffle page too. Pretty sure I did notice this behaviour but completely forgot to implement it. Not sure if I have enough tokens left but, if I do, I'll likely update it.

Thanks for looking into it. Mappy's a fiddly game sometimes because of things like this.

Version 0.81 gives a short-stun if the player hits an enemy when being knocked back by a door (if the enemy is really close to the door, they'll get a full stun).