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Correction to the above: when you get knocked into a cat, you don't die so much as you just pass through any cats, and if the animation finishes while you're overlapping a cat, _then_ you die.

(+2)

Someone pointed this out on my Lexaloffle page too. Pretty sure I did notice this behaviour but completely forgot to implement it. Not sure if I have enough tokens left but, if I do, I'll likely update it.

Thanks for looking into it. Mappy's a fiddly game sometimes because of things like this.