I really enjoyed this. As a rule I generally dislike accelerometer controls, but this was fun and well done. Minor issue that the pause menu is awkward (upside down). The game is pretty loud, so the first thing I did was go into lower the volume, but the menu is upside down and controls don't match the visuals. It is easily resolved, but I thought I would let you know.
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Hi! I'm glad you enjoyed it!
I noticed the pause menu issue but for some reason it wouldn't let me flip the screen back in the function that runs before the game pauses, so I figured I just had to live with it. Seems like either a bug in the SDK or it's not supported at all.
I appreciate your feedback, and I'm glad you enjoyed it!