Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I have played few times solo the 0.01 version on TTS. Below few comments of mine:

a) the rules do not explain what is what on the cards. This made me look more than twice in search for the 'burst value' that is mentioned in the rules before the reader is provided with some explanation what 'burst value' is (within combat section).

b) the components available in 0.01 version do not make it easy to mark the Air Frame / hit points after the damage is being done to a plane - mostly because both players can modify the damage by adding cards. If both target and firer modifies somewhat the initial damage value, how am I supposed to denote the ultimate damage that is inflicted upon the target? Especially, if the ultimate damage value is different than initial or as stated on any one of 'modifiying cards'? 

What is fun and fine about the game? Combinations of planes and pilots, decision how to use one's cards (there is actually some planning/ thinking involved :) and players can set up various situations for themselves and their opponents). Dogfights play quick and it is very easy to envision this game being played in a campaign mode.

I am well aware that this is not the final version of the game - nevertheless point 'b' is the thing that I needed :P to state.

(+1)

Hi my friend, thank you for you insight. answer to b) attacker does burst damage and then apply all attack increases added to the original burst value, (all/most cards ADD to to original burst value) then the defender can mitigate any damage. The final total is then subtracted from the aircrafts airframe. I keep track of the airframe damage with a d20 or on paper.

I didn't post the solo rules and after the warm response from 3 playtesters at SDHistCon, i am focusing on finishing the game in 2024.

thank you for playing Richthofen - Bloody April