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(+1)

Thanks for playing and for the feedback.

yeah it was definitely my intent to make each level unique, with a new character, a story that progresses, and different level design (arrow patterns, maybe new mechanics like things to avoid). If I continue after the jam, that is the direction I will try. I am not fast at doing the profile and main sprite, so given the time constraints of the jam and working along it just got away from me.

Right now there is 1 second added the the release timer each level. So more and more arrows are needed each level to make it to the capture. So it does get harder and eventually mathematically impossible.