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(2 edits) (+4)

Honestly, I have no clue what the story is about. Clearly, I am dumb.

Now, excluding my lacking sapien in homosapien, the game was good. It had a story to tell, and it told it directly.

Each character was interesting and, although it was a bit tedious to interact with them all, the number of characters always decreased so it is all good. However, the random bits of dialog sprinkled everywhere really helped the game greatly. Dialog when you die, dialog when the game starts, etc. Little details like that really can make the game more dynamic, and I appreciate it.

I don’t really have many suggestions. I will say that, in the first room, at the top-middle, behind the tree, you can walk out of bounds. It was so easy, I first thought that was a hidden ending.

Also, You should probably make the bullets a bit more visible. Either bigger, have more usage of black and white together in design, or make them animated. Having some visual indication which enemy is which would also be good.

(+1)

We actually let the story kinda open to make people really question lol. Thank you very much for the suggestions and compliments ^^

If you're interested we will do a more detailed version after the ending of the jam to explain a little bit more the story, I'll rate your game too! ^^

(+2)

i agree with the bullets. I actually didnt even realize for a minute or two during level three that they were shooting hahah. We'll probably change that. I'm hoping to be able to add a few more mechs to make it more intresting too in a future update :D

Thanks for playing!

Sounds interesting.

(+1)

Thank you so much for your review! Bullets will be fixed for sure 🤣