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Thank you so very much friend. These will complete the monsters i need for my game. Gunna purchase them all. One question if I may?  Are there some specific frames i can take out of these animations to make them all 8 frames rather then 16 and 24 and still get a decent anim? Im sorry, thanks again for all you do for us.

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Reducing framerate can be slightly difficult. Some animations are more stable, like idling, so every nth frame can be used. In this case animation will loose its smoothness but you can do so if this is okay. But uneven animations, like attacks, have long phases of preparing and short phase of attack itself. So with simple frame-skipping it can result loose of crucial frames. 

That's why you can reduce frame quantity, but for better result you need to manually pick frames that will keep completeness of animation.

P.S. I'm planning to update Isometric Medusa sprites in different spritesheet sizes and in 16 directions with 22.5 degree step. With stable 8 main directions and better angles with another - extended - 8 directions

Thank you, kindly friend. I understand and appreciate you getting back to me. Thank you!

Keep your hand on pulse - today I will try to release 8 frame update for isometric version.  And in few days full-framerate version too. There are some important improvements and fixes and other spritesheet sizes too

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Hi! I had uploaded special version of isometric Medusa with 8-frame length animations.It is available on page of isometric version: https://engvee.itch.io/animated-isometric-medusa I think it's not the best choice for realtime active games, but very handy for game- or world-map monster-spawn points, like Heroes 3. Anyway, it's ready to go. There are 3 files - game-ready spritesheets of 180p, 256p and 320p frame-size; separated frames of same sizes and a huge source 1024x1024 pixel frames for downscaling, packing, resampling and so on. If you need another framerate on some specific animation, leave a comment. Hope it would be helpful )

Thank you so much friend. I cant tell you how much you are appreciated. What are the chances of getting all your iso models in 8 frames? Maybe if paid?

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Greetings! First f all I need to know, what is exact frame quantity limit? I mean do they need to be exactly 8 frames or can be i.e. from 6 up to 12 frames or 10? Just to know how many keyframes I can put into.  If need exactly 8 - no problem, I'll try to adopt accurately.

I think it's a good idea to update a such variation. It can be very handy for old devices, for designation of world map events, for step-by-step or chess games and monster points like in Heroes 3. I'll try to do updates, but you need to be patient - this can take a piece of time, keep finger on pulse.

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Thank You so much friend :} 8 frames  up to 12 frames would be great. I cant thank you enough. 

Side note-I purchased all these yesterday and they went on sale today lol Thats funny :) Just thought i would share ha ha

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Yes, I noticed and I know this can be frustrating. And here is no good notification and conversation or personal mail system. The only way to know in advance is red text in top of site.  Anyway, I sent a messsage on your email (as***0**ic*@*mail.com). Maybe you will need to check spam-folder, because there are special private links for you. Please, check it and answer if all is working fine

 Thank you for you support! Have a nice day!

Hello friend, I wanted to let you know that I downloaded the 8 frame spider boss and insect (Thank you kindly) But the insect download of 8 frames are the same files as the spider boss 8 frames :)

Oh, really it is! There is something strange happened with upload interface. But insect files are ready, I will reupload them morning. Thank you very much!