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(+1)

Extremely nicely done, great interpretation of the theme.

The difficulty curve may be a bit twisted but that's expected in a jam. I ended up with 7/10 secrets and I feel like collecting them may be one of the more attractive part of the game.

You puzzle design is on point, every solutions felt neat and deliberate, that's impressive work (especially with such a simplistic starting point). It really deserve to be at the very top from what I've seen so far in the jam.

If I had to nitpick, I think the resolution and overall sprites integration may need some work. The main character look like she's not made to be displayed at this size which can cause her outline to disappear sometimes. 1 ticker outline or a neater resolution may fix that. One of the most endearing MC out there by the way, excellent spritework.

Amazing entry overall, nice job.

(1 edit)

Thanks!

This is my first game jam, so I had a bunch of problems with the resolution. Believe it or not, it was MUCH worse than this (I’ll be looking up tutorials to fix this later). The reason why the outline is flickering is probably because I made the outline only one pixel long (as you said). I thought about changing it but was on the fence since it kind of looked cool in its own way. Also, I was lazy because, well, it took so long to adjust a one-pixel outline.

Well, meh.

The bonuses were what I thought would give the game the most replayable possible too. That, and the timer (which was more of a secondary addition), were things I put in to promote player responses. Of course, there is the secret dapper mode when collecting all 11 orbs (one is super secret) too, but I’m pretty sure no one is going to bother to get that when there are so many other games to play.

Anyway, thank you for your response again!