Yes I was saying I that instead of a smaller mode I'd like to have an "evolution" mode or similar so you'd maybe play the game at 12% reduced size to start and every loop it would increase, -8%, -4%, 0% , 4% bigger etc for every double watermelon clear, or similar. I haven't decided what numbers yet but it would hopefully not feel like a secondary mode to normal, like a "smaller" mode would. Just smaller shapes feels like playing on easy mode and I am guessing players wouldn't like it as much, but the size would gradually increase it would just be a mode made for long play that anyone could enjoy without feeling any guilt.
To give an example for triangles mode, its current size would be starting on the -8% size, so the new mode would start you with shapes a bit smaller than that (-12%), you'd complete a loop and get to the current itch size (-8%), and then another double watermelon clear would be a bit larger but still within reason to clear (-4%), then it would be hard (0% or the standard size), and after that it would be close to impossible or impossible (4%). Realistically a person would clear up to 4 times in a session, and 5 max depending on if it is possible on the mode.
Btw I checked the friction values at least and they haven't changed